My biggest regret after writing The Games Maestro is that I didn’t give my character a sword fight…
But that’s not really enough substance for a blog.
The most interesting thing (Oh wow, I said ‘interesting thing’… literary genius!) to me about this show, (and possibly the single thought that inspired it) is that players enter a shared fantasy, for enjoyment, catharsis or escape or for any number of reasons, but in no way can that imaginary universe remain un-influenced by the real world. Player’s decisions in-game are affected by their lives outside, and gee golly gosh, aren’t the reasons for that interesting to analyse? Well, I think they are, anyway.
A little job related stress, trouble with authority? We all know that’s going to come out in-game!
Perhaps a little tired, over life? How’s your character going to fare when you are too apathetic to care about your/their actions?
Feeling ridiculously care-free? Does that mean you’ll be making your character take courageous leaps of faith, just for the heck of it?
But even more fascinating (and this is the best bit), what happens when the game turns the mirror back onto life?
To me, this is the most fascinating element to this kind of gaming. Just like theatre, film, any kind of drama, it has within it the capability to hold up the mirror and say, “Are you so different?”
To take those thoughts further, as an actor in the GM (performing both player and character), there is an opportunity for character exploration rarely found elsewhere. By engaging with both the player and character, the actor gets to delve into two approaches to the same emotional states, portray to an audience two sides of the same coin, two related, yet juxtaposed stories.
I can’t pretend to be a life long enthusiast of D&D. That would be a giant fib. I discovered it recently, can count the amount of times I’ve played on two hands, and have never played any edition except Fourth (Though I’ve delved pretty deeply into the source material as research). To be perfectly frank, sometimes it’s all incredibly befuddling. I am, however, accustomed to dramatic tension, imagination, melodrama, action and on the rare occasion I get to play, these things roll over me like a wave. As I see it, that’s pretty much what roleplaying is about.
Role-Playing Games = Creativity = Imagination = Fantasy = Heightened Reality = Drama = Heightened Emotion = Music = D&D Musical Web Series.
Makes sense to me.
Craig M. Wood – Writer, Composer, Actor etc.