I had planned to make this blog about how I took part in NaNoWriMo again this year and, for the first time, finished, but yesterday I did something I think is even more impressive so I’m going to talk about that. It might not be directly related to The GM, but I’m just that maverick kind of guy who doesn’t play by the rules but gets the job done.*
I finally passed my driving test.
I’ve never been particularly in… Read the rest
Hello! I’m the animator for The GM, Rex!
I don’t actually play DnD, but many of my friends plan out crazy adventures and dangerous dungeons for others to explore- and one recurring tool I’ve seen DM’s use is a dungeon floor plan. It usually looks something like this-
Drawn on graph paper (usually a little neater than this) with every last line needing an explanation or detailed key. I’m going to wa… Read the rest
Some time ago now, we finally released the first episode of The Games Maestro, and as is appropriate on such occasions, we had a nice little screening party for it. We invited people, we had a comedian as our excellent MC, we had filk songs from Craig and Matt, and we all finally got to see the episode (including those of us who were in it, and I don’t mind telling you we were more than a little nervous. I was, anyway. I’m sure … Read the rest
Rather than a post by someone on the inside of the GM project, this is more of a bragging session by one of the WAGs, to borrow the sports term.
It’s been very exciting seeing the GM develop from an outside point of view, with associated partner privileges. I have to admit, when Charles first auditioned for it I really had no idea how big a project it was going to be. From what I’ve read, not even Craig realised how big it was going to be… Read the rest
I have a handful of stories that begin with “I was there when that started”, but perhaps none which will have such a long legacy as this one. On a sunny day in Salamanca I met with Craig M. Wood to discuss the potential for future creative projects which would be both fun and challenging to make, which could be potentially profitable to allow us to continue creating, and by extension would allow us to create more and offer … Read the rest
Imagination is a pretty important thing. That’s probably not news to anyone who owns one or more brains, but it’s true. Imagination is responsible for the creation of many things including music and games, both of which inspired the GM in the first place.
I grew up with books and TV shows and video games, all of which tell a story of some kind. You read/watch/play them from start to finish, and get a fairly linear story, … Read the rest
The downside to multitasking is forgetting how to concentrate on one thing. This is literally the 5th blog that I have started writing, but will be the first to finish. True story.
I’ve always been in a slight limbo in regards to ‘what do you want to be when you grow up’.
When I was 6 I said I would one day study at the conservatorium of music, at 8 I wanted to be a historian (specifically an Egyptologist), I know how to sew and cook, I … Read the rest
It seems to me that performing arts – theatre most particularly – are ruled by two directly opposed maxims. One: everything will go wrong, especially if it seems like it can’t possibly. And two: it’ll be alright on the night.
The first rule means what it says. People will miss important rehearsals (or sometimes important shows), props will go missing or break, lights will blow out just before you open the doors t… Read the rest
My biggest regret after writing The Games Maestro is that I didn’t give my character a sword fight…
But that’s not really enough substance for a blog.
The most interesting thing (Oh wow, I said ‘interesting thing’… literary genius!) to me about this show, (and possibly the single thought that inspired it) is that players enter a shared fantasy, for enjoyment, catharsis or escape or for any number of reasons, but in n… Read the rest